

The dialogue varies based on the gender and skills of the main character.

Following each statement, the player can select from a list of menu responses. Non-combat interaction with other characters in the game world is based upon a dialogue menu system. They will also participate in conversations the player has with other non-player characters. Outside of combat, the companions will randomly engage the player or each other in dialog, sometimes unlocking additional quests. These companions will participate in combat they can be manually controlled by the player, or act autonomously if the player does not give them any input. While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) are accessible from a menu.įor much of the game, the player can have up to two companions in his or her party. Combat actions are calculated using DnD rules. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. The number of actions a combatant may perform each round is limited.

Feats and Force powers are unlocked every few level-ups, while the player is given skill points to distribute among his or her skills every level.Ĭombat is round-based time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. Beyond class, a character has "skills" stats, tiered "feats", and later on, tiered Force powers, similar to magic spells in fantasy games. Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi subclasses. This game's system is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons (DnD) rules. The sequel, Star Wars: Knights of the Old Republic II: The Sith Lords, was developed by Obsidian Entertainment at BioWare's suggestion as BioWare wanted to focus on their own intellectual properties. The Xbox version is playable on Xbox 360 with its Backward Compatibility feature. It was released for the Xbox on July 15, 2003, for Microsoft Windows on November 19, 2003, and on Septemfor Mac OS X.

Written by Drew Karpyshyn, the soundtrack for the game was written by Jeremy Soule. Star Wars: Knights of the Old Republic ( KotOR) is a role-playing video game developed by BioWare and published by LucasArts.
